Auto battler/idle game Crabada introduced the ninth installment of the Arena Weekly challenge, which runs from August 29 – September 4 and provides rewards for top players. The team has been constantly tweaking some of the game’s mechanics, to make things more interesting and entertaining for the participants.
Let’s take a look at some of the updates in the Crab Kingdom.
New Rules and Mechanics
These changes are for week 9 only, subsequent Arena installments will undergo changes as needed.
- Level Cap at Level 100: For this week, all Crabadas will engage in Arena battles at a maximum level of 100.
- No Points Deduction: Losses in Arena mode will not result in any deduction of Arena Points.
- Eye Effects: All Eye Effects will now have a threefold increase in chances of triggering, except for the following: Shield, Stun, Freeze, and Invincibility.
Points and Rewards
For week 9’s AP requirements and rewards, refer to the chart below (per Crabada’s Twitter page).
Arena Weekly Challenge
On July 5, Crabada introduced the Arena Weekly Challenge, as part of Battle Game v1.0.7 update. Players are required to purchase Arena Tickets (with an allowed maximum of 3 tickets each) to take part in matches.
By participating in Arena matches, players can earn Arena Points (AP). Every start of the week, 1,000 default APs are given away to the participants. The amount of points accumulated through battles will determine a player’s Arena Ranking.
Setting up a defense team is a primary requirement for players who wish to take part in the Arena Challenge. Once established, the defense team will be listed for other opponents to attack.
Daily challenges include battling 5 randomly generated opponents with similar AP, with the option of exacting “Revenge” (grudge match), in case a player loses.
On August 14, 2022, Crabada also introduced the Battle Bounty Campaign mode.
Battle Bounty uses the existing “Duel Mode” to collaborate with other games within or outside the Avalanche Network. It also aims to help new players to discover Crabada, as well as expose its fans to other projects in the space.
In this game mode, Bounties are posted on the Bounty Board with a QR code attached to it. The code can be scanned via the Crabada Battle Game to initiate a hunt.
Players can earn in-game rewards by beating a 3-crab team and clearing the Bounty list before time runs out.
Crabada is a Play-and-Earn idle game that pits NFTs of warrior hermit crabs to earn in-game rewards. Aside from battles, the game also features mining, looting, and breeding modes.
Built on the Avalanche Network, Crabada is one of the top games on the blockchain in 2022. As of this writing the game has an all-time sales of 5,162,222,706 $TUS ($236,657,363), and 807,154,495 $TUS ($ 258,201) for the past 30 days (per P2EAnalytics).
Crabada’s assets include NFTs of crab warriors, along with the tokens $CRA, $TUS, and $CRAM (click here to read more about the game’s tokenomics).
Players are required to purchase Crabada NFTs via the game’s own Marketplace before joining any of the available game modes in the Crabada Kingdom. As of this writing, one crab NFT can be obtained for as low as 16,000 $TUS ($4.61), and as high as 20,000,000 $TUS ($5,760.40), per Crabada Marketplace).
Crabada ($CRA) is the game’s governance token, which can be rewarded via staking, and playing the game during the incentive period. As of this writing $CRA is trading at $0.01545, with a $2,424,925 market cap, and a 24-hour volume of $79,270 (per CoinMarketCap).
$TUS is an in-game currency that can be earned via gameplay including Mining, Looting, Lending Crabs via the Tavern. The token can also be bought through a Decentralized Exchange (DEX). As of this writing, $TUS is trading at $0.0002861, with a $377,951 market cap, and a 24-hour volume of $47,126 (per CoinMarketCap).
$CRAM is a special token earned through staking $CRA, and can be used for in-game perks as well as exclusive rewards.